Start with no home and no cash, then build your family from survival to stable jobs, housing, businesses, wealth, and eventually an empire.Your job is to make the important decisions while the game gradually takes over the boring routine.
1. Creating your family
Click New game to choose 1–8 people, their names, and personalities.
Use Characters to change household size, names, or personalities later.
2. Answer the morning event
Pick one response.
It can change money, needs, opportunities, or future events.
3. Pick a person
Click a name on the left.
You only see tasks that apply to that person.
4. Give them a plan
Click tasks to assign them.
Right-click a task for All, Pick 3, or another person.
5. Watch their hours
Each person has a time limit for the turn.
You can stack several short tasks.
6. While homeless, survival matters
Food, shelter, and transportation can compete for the same cash.
Sometimes there is no perfect choice.
7. Get regular income
Job Hunt can lead to employment. An opening or interview never guarantees a job.
Once employed, they can still look for a better job.
8. Get a permanent home
A rented room ends homelessness.
Keep searching for better housing or an apartment.
9. Turn on Routine Auto when ready
Routine food and transportation can happen automatically.
The game hands decisions back to you when money gets tight.
10. Set strategy instead of chores
Standing focuses can continue from one turn to the next.
A listed spot is a chance to apply, not a guaranteed place. Cash gigs are won about half the time.
You step in for opportunities, risks, upgrades, and tradeoffs.
11. Life speeds up
Daily turns while life is unstable.
Weekly turns once housed and everyone works.
Monthly turns after $25,000 net worth.
12. Keep improving what you have
Job → better job.
Room → better housing.
Business → customers, equipment, hiring, growth.
13. Build the empire
The apartment is a milestone, not the finish line.
Grow income, savings, businesses, assets, and net worth.
Green = earns money or covers a needRed = costs moneyInfo = News, Weather, API, Empire
Build the empire
Day 30 is a milestone, not the ending.
API not connectedMorning events, end-of-day review, and natural-language shopping use the API when the local backend is running.
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Choose a product, then decide who gets it.
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Characters
Set up the people in your household.
Traits give small advantages. They influence the game without deciding it for you.